Grand Central Dispatch
While not listed as a marketing feature of iOS 4, Apple’s developer guide lists Grand Central Dispatch as a new feature of the OS. Those of you who are familiar with Mac OS X 10.6 will know Grand Central Dispatch as a task management/thread spawning core that aims to simplify multithreaded development while boosting thread utilization on platforms. The developer focuses on splitting up tasks in a sensible fashion rather than juggling n-number of threads and GCD deals with spawning the appropriate number of threads for the system.
This is of course a non-issue on any current iPhone, including the new 4th generation model, but it does make sense for Apple to introduce it now. While the iPhone 4 is a single core/single thread device, the 5th generation iPhone will almost certainly have two cores. The ramp to multithreading on mobile devices will be much quicker than what we saw on desktop PCs, mostly thanks to the fact that the leap on the PC is largely complete.
With Hyper Threading and other SMT technologies on the horizon for smartphone SoCs it’s not far fetched to see the majority of high end smartphones capable of executing 2 - 4 threads in the next 3 years.
Resolution Independent Development
Everyone should know by now that the iPhone 4 will have a ridiculously dense screen with over 600,000 pixels in an area the same as the past three iPhones. The 960 x 640 resolution is an even 2x increase in both directions compared to the previous iPhones, however developers shouldn’t have to do anything different to target their apps to the various iPhone revisions.
Apps draw to a virtual screen which is then mapped to the physical screen by the OS. Resolution, at least on the iPhone, doesn’t appear to be a concern of the developer. Obviously apps and games with higher levels of detail will take advantage of the iPhone 4’s available resolution but a re-write or any modifications to existing apps aren’t necessary.
Game Center
Apple made two bold announcements at its iOS 4 unveiling: iAds and the iOS Game Center. The former went after Google, the latter, Microsoft, Nintendo and Sony.
The iOS Game Center is essentially Xbox Live for Apple iOS devices. Users will be allowed to create their own online identities (similar to Xbox Live profiles) and can play with or against one another with matchmaking, track achievements, chat with one another and basically do anything you’d want to do in an online gaming service. Eventually all iOS games will use and support the Game Center, just like there’s some amount of Xbox Live integration with all Xbox 360 games today.
When I first saw Unreal Engine running on the iPod Touch I mentioned that within 3 - 5 years we’d have the power of an Xbox 360 in a device the size of an iPhone. By introducing the Game Center early on, Apple is creating the foundation for what it ultimately hopes the iOS platform will turn into. Apple also has an advertising platform built in should it want to sell in game ads, hmm...
The Game Center wasn’t ready for launch with iOS 4 however developers are given full access to it. I’d expect a follow up launch later this year once it’s ready.
ncG1vNJzZmivp6x7orrAp5utnZOde6S7zGiqoaenZIB4g5homKmonJrAbrXOrGRtZZWtva270Z6baGlg